# List of the Activators

Canonical: https://splugins.net/docs/executableblocks/configurations/activator-configuration/list-of-the-activators

# List of the Activators

## Activators of ExecutableBlocks

Here you have the list of activators available with their description and some examples. The activators allow you to execute custom actions,  it can have conditions, run commands, have cooldown, etc.

Premium activators are labelled with the tag: [PREMIUM]

Activator features are features that are exclusive to that activator.

### BLOCK\_DRY [PREMIUM]

* Info: Activates when corals or farmlands got dried.

### BREAK

* Info: Activates when the block is broken.

### BREAK\_BLOCK\_ABOVE\_THE\_EB

* Info: Activates when the block above the eb is broken

### CUSTOM\_TRIGGER

* Info: Activator that can be executed by running a command, or it can be scheduled. 
  * This activator is for all plugins, because of that its explained on [Custom triggers](/docs/tools-for-all-plugins-score/custom-triggers)

### CROP\_GROW [PREMIUM]

* Info: Activates when the Executable Block is a crop and it grows.

![](https://media.ssomar.com/m/docs-img-image-406.png)

### CROP\_PLACE\_BLOCK [PREMIUM]

* Info: Activates when the Executable Block is a crop that places block

![](https://media.ssomar.com/m/docs-img-image-381.png)

### DESTROYED\_BY\_LIQUIQ [PREMIUM]

* Info: Activates when the Executable Block detroyed by liquid.

### DESTROYED\_BY\_PISTON [PREMIUM]

* Info: Activates when the Executable Block detroyed by a piston.

### ENTITY\_WALK\_ON [PREMIUM]

* Info: Activates when an entity walks on the Executable Block

![](https://camo.githubusercontent.com/788f7ec3e1e3faa126cab33cca6d20af37a1b46549e32b6ead6e44d0fa139391/68747470733a2f2f6d656469612e67697068792e636f6d2f6d656469612f6e4a5635666d654b51496c684d695543786f2f67697068792e676966)

### EXPLOSION\_HIT [PREMIUM] 

* Info: Activates when the Executable block is affected by an explosion.

![](https://camo.githubusercontent.com/38cfef8cc1aa06c72b4ebf9bc570f5fa2c9f045dca0851822166efa46edc1251/68747470733a2f2f6d656469612e67697068792e636f6d2f6d656469612f75523573415137734567554f6e6c443743382f67697068792e676966)

### LOOP [PREMIUM] 

* Info: Activates in repeat as long as the block is placed.

![](https://camo.githubusercontent.com/6991c6761725247065c863ae008a2451c514405afe1c185e3d04b56b6ad5e2b2/68747470733a2f2f6d656469612e67697068792e636f6d2f6d656469612f4b6d7a6a627567686a4f52715269415770532f67697068792e676966)

### PLAYER\_ALL\_CLICK\_ON

* Info: Activates when a player clicks on the Executable Block.

![](https://camo.githubusercontent.com/ef6cf4fdf44724df6fad2eb44c5e85f3b1a889eb441be69efc3c841e921c412e/68747470733a2f2f6d656469612e67697068792e636f6d2f6d656469612f4c49676a5855676f344936337845437465622f67697068792e676966)

### PLAYER\_BREAK

* Info: Activates when a player breaks the Executable Block.

![](https://camo.githubusercontent.com/25088a528494277dee24e5fed433531bbd8b979788fd7f69a5f5b3097ab447eb/68747470733a2f2f6d656469612e67697068792e636f6d2f6d656469612f3068327837425969486e4332646e6c6235522f67697068792e676966)

### PLAYER\_BREAK\_BLOCK\_ABOVE\_THE\_EB

* Info: Activates when a player breaks the block above the Executable Block.

### PLAYER\_BREAK\_BLOCK\_UNDER\_THE\_EB

* Info: Activates when a player breaks the block under the Executable Block.

### PLAYER\_BRUSH\_BLOCK

* Info: Activates when a player brush the block.

### PLAYER\_DEATH\_ON [PREMIUM] 

* Info: Activates when a player dies on that Executable Block.

![](https://camo.githubusercontent.com/f8b8bdbbc24669e4fed8a9046ace04d40aba48b2a7c0e2994f083895cfbbabfa/68747470733a2f2f6d656469612e67697068792e636f6d2f6d656469612f6f414a4d587a79684f5236347071444a656a2f67697068792e676966)

### PLAYER\_EAT\_ON

* Info: Activates when a player eats while in an Executable Block.

![](https://camo.githubusercontent.com/25db5393b089b4c010ce03adf7945a002cab4ccfb8194075b26f58e4aa1bd2b7/68747470733a2f2f6d656469612e67697068792e636f6d2f6d656469612f59543648366a536764556e73444c665038562f67697068792e676966)

### PLAYER\_FALL\_ON

* Info: Activates when a player falls on the Executable Block. (The player must take fall damage to count)

![](https://camo.githubusercontent.com/69a685ed7103c5ecb864b4e6ebca9f2655fd60c90e8709bf1a59f5726abd7894/68747470733a2f2f6d656469612e67697068792e636f6d2f6d656469612f73347632697770634b66537043454f444f582f67697068792e676966)

### PLAYER\_JUMP\_ON

* Info: Activates when a player jumps on the Executable Block.

![](https://camo.githubusercontent.com/447c1e0f7422c4a570643402ad76e1ee365de11044bdd6429426a2e3160875d6/68747470733a2f2f6d656469612e67697068792e636f6d2f6d656469612f434a4a42353461385163676b6b324f3570752f67697068792e676966)

### PLAYER\_LEFT\_CLICK\_ON

* Info: Activates when a player left clicks on the Executable Block.

![](https://camo.githubusercontent.com/cd6fdf8628ce4de7dc3eac0c19e17d1de9f2b0b2fb5844b4fb2bb7d006a47bae/68747470733a2f2f6d656469612e67697068792e636f6d2f6d656469612f785a35517a7667723475486f5749314737762f67697068792e676966)

### PLAYER\_PLACE

* Info: Activates when a player places the Executable Block.

![](https://camo.githubusercontent.com/94e6c775a0ac08cd209721a48bf630211dac8901f49401ab3a9c5817aa4f16a4/68747470733a2f2f6d656469612e67697068792e636f6d2f6d656469612f7a524c744f766f566b4f6b5349724a4f344a2f67697068792e676966)

### PLAYER\_PRESS\_PLATE [PREMIUM] 

* Info: Activates when a player steps on the Executable Block Pressure Plate.

![](https://camo.githubusercontent.com/86cb38bdd8c69d3eddc2b99360075695f8d1d98c666d3c9d4f6eb20a590a08d9/68747470733a2f2f6d656469612e67697068792e636f6d2f6d656469612f5a31735465344b65664e4e7835744c6d64792f67697068792e676966)

### PLAYER\_RIGHT\_CLICK\_ON

* Info: Activates when a player right clicks on the Executable Block.

![](https://camo.githubusercontent.com/c0dcdc6458928082bc28df8e3af400734a7ee2a4faebe31bad6b089266538a14/68747470733a2f2f6d656469612e67697068792e636f6d2f6d656469612f5a53754858325455465a5a374264327534512f67697068792e676966)

### PLAYER\_SCROLL\_DOWN\_BY\_TARGETTING\_THE\_EB [PREMIUM]

* Info: Activates when the player is looking at the eb and scrolls down

### PLAYER\_SCROLL\_UP\_BY\_TARGETTING\_THE\_EB [PREMIUM]

* Info: Activates when the player is looking at the eb and scrolls up

### PLAYER\_SNEAK\_ON

* Info: Activates when a player "sneak" (shift) on the Executable Block.

![](https://camo.githubusercontent.com/7cc81969f3de384943a0f4e1804387a5a84430640c3cfca3689556ede81c35ac/68747470733a2f2f6d656469612e67697068792e636f6d2f6d656469612f667263614b3774784e57326359684e795a342f67697068792e676966)

### PLAYER\_SPRINT\_ON [PREMIUM]  

* Info: Activates when a player sprint on the Executable Block.

![](https://camo.githubusercontent.com/265a5247623036281b3629e6ec8c7077d6867e883f0e11020e14a8c217a447e4/68747470733a2f2f6d656469612e67697068792e636f6d2f6d656469612f4d454c673645376853436a6b786c597259412f67697068792e676966)

### PLAYER\_WALK\_ON

* Info: Activates when a player walks on the Executable Block.

![](https://camo.githubusercontent.com/ac367894d30e29759360bfe62939955bb0339550f01ca27806c561f28f729883/68747470733a2f2f6d656469612e67697068792e636f6d2f6d656469612f5271357251617a303451756f547061464e712f67697068792e676966)

### PROJECTILE\_HIT [PREMIUM]

* Info: Activates when a projectile hit the Executable Block.

![](https://camo.githubusercontent.com/08bc3d02da8de67cf71d8c391821a8af53de9e9db25435c6cfe5de79377fa028/68747470733a2f2f6d656469612e67697068792e636f6d2f6d656469612f5a746933615a4744416c304b62756378676b2f67697068792e676966)

### REDSTONE\_SIGNAL\_ENABLE [PREMIUM]

* Info: Activates when the EB is a block that can receive power (redstone tripwire, trapdoor, button, lever, etc) and receives signal.

### REDSTONE\_SIGNAL\_DISABLE [PREMIUM]

* Info: Activates when the EB is a block that can create / store power (redstone tripwire, trapdoor, button, lever, etc) and stop receiving signal.