Worldedit schematic
To make your EB run Worldedit commands take a look at the next format (that it should go on commands section.) and use it as reference :sunglasses:
#PASTE A SCHEM WITH WE
worldedit:/world NAMEOFYOURWORLD
worldedit:/schem load NAMEOFYOURSCHEM
worldedit:/pos1 %block_x_int%,%block_y_int%,%block_z_int%
worldedit:/pos2 %block_x_int%,%block_y_int%,%block_z_int%
worldedit:/paste
Replace the placeholders for what you want.
for the NAMEOFYOURWORLD field in the world command, the name of the world that's going to be placed there must be at all lowercase. Using %player_world_lower% is recommended if you want to get the world of where the user is at.
If you're using FastAsyncWorldEdit, rewrite the worldedit: part to fastasyncworldedit:
Try it now
Copy this into ExecutableBlocks and reload
Taken from this page. Paste it into a config, run the plugin's reload command, and you have a working starting point to edit.
#PASTE A SCHEM WITH WE
worldedit:/world NAMEOFYOURWORLD
worldedit:/schem load NAMEOFYOURSCHEM
worldedit:/pos1 %block_x_int%,%block_y_int%,%block_z_int%
worldedit:/pos2 %block_x_int%,%block_y_int%,%block_z_int%
worldedit:/pastePlugin used on this page
ExecutableBlocksCustom blocks that react to players, with activators and commands.
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