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Worldedit schematic

To make your EB run Worldedit commands take a look at the next format (that it should go on commands section.) and use it as reference :sunglasses:

#PASTE A SCHEM WITH WE
worldedit:/world NAMEOFYOURWORLD
worldedit:/schem load NAMEOFYOURSCHEM
worldedit:/pos1 %block_x_int%,%block_y_int%,%block_z_int%
worldedit:/pos2 %block_x_int%,%block_y_int%,%block_z_int%
worldedit:/paste
Info

Replace the placeholders for what you want.

Info

for the NAMEOFYOURWORLD field in the world command, the name of the world that's going to be placed there must be at all lowercase. Using %player_world_lower% is recommended if you want to get the world of where the user is at.

Info

If you're using FastAsyncWorldEdit, rewrite the worldedit: part to fastasyncworldedit:

Try it now

Copy this into ExecutableBlocks and reload

Taken from this page. Paste it into a config, run the plugin's reload command, and you have a working starting point to edit.

#PASTE A SCHEM WITH WE
worldedit:/world NAMEOFYOURWORLD
worldedit:/schem load NAMEOFYOURSCHEM
worldedit:/pos1 %block_x_int%,%block_y_int%,%block_z_int%
worldedit:/pos2 %block_x_int%,%block_y_int%,%block_z_int%
worldedit:/paste
ExecutableBlocks

Plugin used on this page

ExecutableBlocks

Custom blocks that react to players, with activators and commands.

  • 5.0/5 from 8 reviews
  • 417 servers running it right now (bStats)
  • 14 downloads on SPlugins

€14.49

one-time, lifetime updates

Created Oct 26, 2025Last updated Oct 26, 2025 by Ssomar
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