🛡️ Wards
Defensive gems for your armour. They grow when you take hits.
Goes on: armour. Folder: gems/wards/.

The 4 icons are the 4 tiers of the gem: Chipped, Flawless, Perfect, Radiant.
Bastion Ward

+2 armour, +2 armour toughness (level 10)
Laid like the first stone of a keep.
| Level 1 | Level 5 | Level 10 | |
|---|---|---|---|
| Armour | 0.65 | 1.25 | 2 |
| Armour toughness | 0.2 | 1 | 2 |
| Socketing success (%) | 98 | 90 | 80 |
Goes on: armour, ExecutableItems items · Trigger: Passive · If the socketing fails: the gem shatters · Loot weight: 11
/eg give <player> bastion 10
Bramble Ward

When hit, 50% chance to prick the attacker for 5 damage and poison it (level 10)
The forest kept its thorns for this.
| Level 1 | Level 5 | Level 10 | |
|---|---|---|---|
| Chance (%) | 23 | 35 | 50 |
| Damage | 1.4 | 3 | 5 |
| Socketing success (%) | 98 | 90 | 80 |
Goes on: armour, ExecutableItems items · Trigger: Player receive hit by entity · If the socketing fails: the gem shatters · Loot weight: 10
/eg give <player> bramble 10
Heartstone Ward

+1 ❤ max health Kills heal you for 0.75 ❤ (level 10)
Warm to the touch, like something alive.
| Level 1 | Level 5 | Level 10 | |
|---|---|---|---|
| Hearts | 0.33 | 0.62 | 1 |
| Heal (hearts) | 0.3 | 0.5 | 0.75 |
| Socketing success (%) | 98 | 90 | 80 |
Goes on: armour, ExecutableItems items · Trigger: Passive, Kill · If the socketing fails: the gem shatters · Loot weight: 10
/eg give <player> heartstone 10
Mirage Ward

20% chance to dodge a hit completely (once every 4s, chestplates only) (level 10)
You see it. Then you do not.
| Level 1 | Level 5 | Level 10 | |
|---|---|---|---|
| Chance (%) | 7.4 | 13 | 20 |
| Cooldown (s) | 6 | 5 | 4 |
| Socketing success (%) | 92 | 80 | 65 |
Goes on: chestplates, ExecutableItems items · Trigger: Hit taken · If the socketing fails: the gem shatters · Loot weight: 7
/eg give <player> mirage 10
Phoenix Ward

A fatal blow rekindles you instead: 6 ❤, fire resistance, a burst of flame (once every 5 min, chestplates only) (level 10)
Ash is only a beginning.
| Level 1 | Level 5 | Level 10 | |
|---|---|---|---|
| Hearts | 3.3 | 4.5 | 6 |
| Cooldown min | 9.5 | 7.5 | 5 |
| Socketing success (%) | 86 | 70 | 50 |
Goes on: chestplates, ExecutableItems items · Trigger: Player before death · If the socketing fails: the gem shatters · Loot weight: 4 (found from tier 2)
/eg give <player> phoenix 10
Skystep Ward

+20% jump height, -50% fall damage and +3 blocks before a fall hurts (boots) (level 10)
Woven from the wind under a hawk.
| Level 1 | Level 5 | Level 10 | |
|---|---|---|---|
| Jump (%) | 2 | 10 | 20 |
| Fall damage reduced (%) | 5 | 25 | 50 |
| Safe fall (blocks) | 0.3 | 1.5 | 3 |
| Socketing success (%) | 98 | 90 | 80 |
Goes on: boots, ExecutableItems items · Trigger: Passive · If the socketing fails: the gem shatters · Loot weight: 8
/eg give <player> skystep 10
Tide Ward

+4 breath underwater +50% movement and +100% mining underwater (level 10)
It hums like a shell held to the ear.
| Level 1 | Level 5 | Level 10 | |
|---|---|---|---|
| Oxygen bonus | 0.4 | 2 | 4 |
| Water speed (%) | 5 | 25 | 50 |
| Underwater mining (%) | 10 | 50 | 100 |
| Socketing success (%) | 98 | 90 | 80 |
Goes on: armour, ExecutableItems items · Trigger: Passive · If the socketing fails: the gem shatters · Loot weight: 8
/eg give <player> tide 10