SCore Plugin for Minecraft: What It Is and How to Use It (2026 Guide)
If you've installed ExecutableItems or any other Ssomar plugin, you've seen this line in the instructions: "requires SCore". This guide explains what SCore actually is, why every Ssomar plugin depends on it, and — more interestingly — the powerful toolset it gives you for free.
Quick Answer
SCore is the free core library shared by all Ssomar plugins — ExecutableItems, ExecutableBlocks, ExecutableEvents, ExecutableCrafting, MyFurniture and more. It is not a gameplay plugin by itself: it provides the engine those plugins run on, and a set of tools you can use from any of them:
| Tool | What it does |
|---|---|
| Custom Commands | 100+ commands beyond vanilla: for players, entities, blocks and items |
| Custom Conditions | Conditional logic for abilities (world, permission, placeholder checks…) |
| Placeholders | Dynamic values for player, entity and block data — with math support |
| SCore Particles | Advanced particle effects and shapes |
| Custom Projectiles | Design your own projectile behaviors |
| SCore Variables | Persistent per-player or global variables |
| Custom Triggers | Store command lists, run them manually or on a schedule |
Why a Separate Core Plugin?
Ssomar plugins share a huge amount of machinery: the command parser, the condition system, placeholder resolution, particle rendering, projectile physics. Shipping that once in SCore instead of duplicating it means:
- One update fixes all plugins. When a new Minecraft version lands, updating SCore updates the core mechanics everywhere.
- Everything is compatible with everything. An ExecutableItems ability can trigger an ExecutableBlocks block, check an ExecutableEvents condition, and fire SCore particles — because they all speak the same language.
- You learn the syntax once. The commands and placeholders you learn for custom items work identically for custom blocks, events and crafting.
Installing SCore
- Download SCore (free) from splugins.net/resources, Modrinth or Spigot.
- Drop
SCore.jarin yourplugins/folder alongside the Ssomar plugins you use. - Restart the server. That's it — there is nothing to configure to get started.
SCore runs on Spigot, Paper and Folia servers. Keep SCore and your Ssomar plugins updated together: a version mismatch is the most common cause of startup errors (how to update correctly).
The SCore Toolset, In Practice
Custom Commands: the vocabulary of your abilities
Every ability you build in ExecutableItems or ExecutableEvents is, at its core, a list of SCore commands. They go far beyond vanilla:
- Player & target commands — send action bars and titles, teleport, modify health/food/experience, launch players in a direction…
- Entity commands — spawn, modify or remove any entity.
- Block commands — place, break or transform blocks programmatically.
- Item commands — edit the item in hand: durability, enchants, lore.
- Utility commands — delays, loops, random picks, conditional branches.
A "lightning hammer" that strikes lightning where you look, knocks back nearby mobs and shows a cooldown in the action bar is just a few of these commands stacked in YAML.
Placeholders: dynamic values everywhere
SCore placeholders expose player data, entity information and block properties inside any command or condition. Two things make them stand out:
- Built-in math — numerical placeholders support arithmetic directly:
%amount%+6,%player_health%-2. - PlaceholderAPI compatibility — any PAPI placeholder works inside SCore commands, so your abilities can react to economy balances, ranks, or stats from other plugins.
Particles, projectiles, variables, triggers
- SCore Particles draws shapes and animated effects around players, entities or coordinates — the visual layer of your custom abilities.
- Custom Projectiles lets you define projectile speed, gravity, particles and on-hit commands — the base for guns, spells and grappling hooks.
- SCore Variables stores values per player or globally (kill counters, charge levels, quest steps) that persist across restarts.
- Custom Triggers stores lists of commands you can run manually or on a schedule — server-wide events, timed announcements, repeating tasks.
Bonus: block hardnesses
A lesser-known SCore feature: block hardnesses let you redefine how long any block takes to break, per item. Obsidian breakable in 3 seconds with a stick, sand that takes 10 seconds with a diamond pickaxe — or custom rules for your ExecutableItems.
SCore vs. the Plugins Built On It
| SCore (free) | ExecutableItems | ExecutableBlocks | ExecutableEvents | |
|---|---|---|---|---|
| Role | Core library & tools | Custom items | Custom blocks | Custom server events |
| Required? | Always | Optional | Optional | Optional |
| Uses SCore commands | — | ✔ | ✔ | ✔ |
| Uses SCore conditions | — | ✔ | ✔ | ✔ |
| Uses SCore placeholders | — | ✔ | ✔ | ✔ |
Start with SCore + the one plugin that matches your need, and add the others later — they compose naturally because they share the same core. See the compatible plugins list for how they integrate with the rest of your stack (WorldGuard, MythicMobs, ItemsAdder, Vault…).
Frequently Asked Questions
What is the SCore plugin in Minecraft? SCore is the free core library required by all Ssomar plugins. It provides the shared toolset — custom commands, conditions, placeholders, particles, projectiles, variables and triggers — that ExecutableItems, ExecutableBlocks, ExecutableEvents, ExecutableCrafting and MyFurniture are built on.
Is SCore free? Yes, completely. The premium versions of the plugins built on top of it are paid, but SCore itself is free.
Do I need SCore if I only use ExecutableItems? Yes — it's a required dependency for every Ssomar plugin. Install both jars and restart.
Does SCore work on Paper and Folia? Yes. SCore supports Spigot, Paper and Folia.
Where is the SCore wiki? Right here: the full SCore documentation covers every command, condition and placeholder.