✨ Runeword configuration
A runeword is one file: plugins/ExecutableGems/runewords/<id>.yml.
name: '<gradient:#e0115f:#ffb347>Bloodquake</gradient>'
sequence: [blood_opal, shockwave]
description:
- '<gray>Kills split the ground: <white>8</white> damage around you'
aura:
particle: DUST
color: '#e0115f'
color2: '#ffb347'
activators:
quake:
option: PLAYER_KILL_ENTITY
silenceOutput: true
detailedSlots: [-1]
playerCommands:
- 'eg fx shockwave %player% 5 #e0115f'
- 'execute at %player% run playsound minecraft:entity.warden.attack_impact player @a ~ ~ ~ 1.2 0.7'
- 'MOB_AROUND distance:5 displayMsgIfNoEntity:false throughBlocks:false DAMAGE 8'
| Key | Default | Description |
|---|---|---|
name | the id | Its name. |
sequence | required | Gem ids, in socket order. |
description | none | Lines of the tooltip. |
aura.particle | DUST | The particle of the aura. |
aura.color | #ffffff | Its first colour. |
aura.color2 | aura.color | Its second colour. |
activators | none | ExecutableItems activators, as in a gem. |
An item matches a runeword when its filled sockets hold exactly the sequence. Empty sockets are skipped, and the levels of the gems don't matter.
Warning
A runeword has no level, so there is no values section and no %gem_...% placeholder. Write the numbers directly. chance is a plain number.
Set detailedSlots according to the item: [-1] for a weapon or a tool, [36, 37, 38, 39] for armour.
The sequence needs enough sockets on the item, so a 3-gem runeword needs a 3-socket item.
See Create a runeword.
Created Nov 8, 2026Last updated Nov 8, 2026 by Ssomar
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