SPluginsSPlugins

✨ Runeword configuration

A runeword is one file: plugins/ExecutableGems/runewords/<id>.yml.

name: '<gradient:#e0115f:#ffb347>Bloodquake</gradient>'
sequence: [blood_opal, shockwave]
description:
  - '<gray>Kills split the ground: <white>8</white> damage around you'
aura:
  particle: DUST
  color: '#e0115f'
  color2: '#ffb347'
activators:
  quake:
    option: PLAYER_KILL_ENTITY
    silenceOutput: true
    detailedSlots: [-1]
    playerCommands:
      - 'eg fx shockwave %player% 5 #e0115f'
      - 'execute at %player% run playsound minecraft:entity.warden.attack_impact player @a ~ ~ ~ 1.2 0.7'
      - 'MOB_AROUND distance:5 displayMsgIfNoEntity:false throughBlocks:false DAMAGE 8'
KeyDefaultDescription
namethe idIts name.
sequencerequiredGem ids, in socket order.
descriptionnoneLines of the tooltip.
aura.particleDUSTThe particle of the aura.
aura.color#ffffffIts first colour.
aura.color2aura.colorIts second colour.
activatorsnoneExecutableItems activators, as in a gem.

An item matches a runeword when its filled sockets hold exactly the sequence. Empty sockets are skipped, and the levels of the gems don't matter.

Warning

A runeword has no level, so there is no values section and no %gem_...% placeholder. Write the numbers directly. chance is a plain number.

Set detailedSlots according to the item: [-1] for a weapon or a tool, [36, 37, 38, 39] for armour.

The sequence needs enough sockets on the item, so a 3-gem runeword needs a 3-socket item.

See Create a runeword.

Created Nov 8, 2026Last updated Nov 8, 2026 by Ssomar
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