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🧩 Non-Obvious Mechanics

  • Despite some plugins like ExecutableItems being clear about their features, some are hidden due to being difficult to explain on a general way.

ExecutableItems

Furnace Usage

If you give an ExecutableItem usage, it will be reusable in the furnace. For example, if you give coal 3 usage, it will last for 3 fuel burn cycles until it vanishes. If you try to put 2 ei items that has more than 1 usage in it, the furnace will refuse to work.

Keep Item On Death using NBT

If an itemstack with the PDC NBT of "score:keepItemOnDeath":1 and KeepInventory gamerule is disabled, it will allow the item to be retained on the player's inventory upon respawn. This can be achieved By using ADD_ITEM_NBT command.

Example: /score run-player-command player:Special70 ADD_ITEM_NBT slot:0 keyValue:keepitemondeath=3 type:int mode:pdc

Once all of the item's keepitemondeath charges are exhaused, the nbt will be removed from the itemstack.

Try it now

Copy this into ExecutableItems and reload

From the SCore custom commands reference. Paste it into a config, run the plugin's reload command, and you have a working starting point to edit.

activators:
  activator0: # Activator ID, you can create as many activator on the activators list
    option: # Here goes an activator that is at least instance of player
    playerCommands:
    - ABSORPTION amount:5 time:200 # Gives the player absorption
  activator1: # Activator ID, you can create as many activator on the activators list
    option: # Here goes an activator that is at least instance of target
    targetCommands:
    - ABSORPTION amount:5 time:200 # Gives the target absorption
ExecutableItems

Plugin used on this page

ExecutableItems

Custom items with abilities, activators and commands β€” no code.

  • 5.0/5 from 10 reviews
  • 3.0K servers running it right now (bStats)
  • 61 downloads on SPlugins

€19.99

one-time, lifetime updates

Created Jul 3, 2026Last updated Jul 3, 2026 by Josef Miko Urquico
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