π§© Non-Obvious Mechanics
- Despite some plugins like ExecutableItems being clear about their features, some are hidden due to being difficult to explain on a general way.
ExecutableItems
Furnace Usage
If you give an ExecutableItem usage, it will be reusable in the furnace. For example, if you give coal 3 usage, it will last for 3 fuel burn cycles until it vanishes. If you try to put 2 ei items that has more than 1 usage in it, the furnace will refuse to work.
Keep Item On Death using NBT
If an itemstack with the PDC NBT of
"score:keepItemOnDeath":1and KeepInventory gamerule is disabled, it will allow the item to be retained on the player's inventory upon respawn. This can be achieved By using ADD_ITEM_NBT command.Example:
/score run-player-command player:Special70 ADD_ITEM_NBT slot:0 keyValue:keepitemondeath=3 type:int mode:pdcOnce all of the item's keepitemondeath charges are exhaused, the nbt will be removed from the itemstack.
Try it now
Copy this into ExecutableItems and reload
From the SCore custom commands reference. Paste it into a config, run the plugin's reload command, and you have a working starting point to edit.
activators:
activator0: # Activator ID, you can create as many activator on the activators list
option: # Here goes an activator that is at least instance of player
playerCommands:
- ABSORPTION amount:5 time:200 # Gives the player absorption
activator1: # Activator ID, you can create as many activator on the activators list
option: # Here goes an activator that is at least instance of target
targetCommands:
- ABSORPTION amount:5 time:200 # Gives the target absorptionPlugin used on this page
ExecutableItemsCustom items with abilities, activators and commands β no code.
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