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Block Textures

To add custom blocks textures to an ExecutableBlock, you have one of this ways:

  • Override a vanilla texture (this doesn't mean adding NEW block texture, this means, override a default one to create the one you want, that means, the default texture won't exist anymore, useful in case of worlds precreated where, for example, sponge block won't be used, you can edit it as you want, for example creating a machine, since nobody will get it and nobody will know its actually a sponge block retextured)
  • Use Oraxen plugin
  • Use ItemsAdder plugin

Try it now

Copy this into ExecutableBlocks and reload

From the SCore custom commands reference. Paste it into a config, run the plugin's reload command, and you have a working starting point to edit.

activators:
  activator0: # Activator ID, you can create as many activator on the activators list
    option: # Here goes an activator that is at least instance of player
    playerCommands:
    - ABSORPTION amount:5 time:200 # Gives the player absorption
  activator1: # Activator ID, you can create as many activator on the activators list
    option: # Here goes an activator that is at least instance of target
    targetCommands:
    - ABSORPTION amount:5 time:200 # Gives the target absorption
ExecutableBlocks

Plugin used on this page

ExecutableBlocks

Custom blocks that react to players, with activators and commands.

  • 5.0/5 from 8 reviews
  • 423 servers running it right now (bStats)
  • 14 downloads on SPlugins

€14.49

one-time, lifetime updates

Created Oct 26, 2025Last updated Nov 17, 2025 by Ssomar
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