Fixing Invalid PNG Files
If you're confused to why your textures won't load despite being sure that the directories arae correct and blockbench is not complaining, then there's something wrong with your PNG file
To check, use an application like photoshop by opening it through photoshop. If it refuses to read the file, then there's really an issue to the png file.
To fix it, go to https://cloudconvert.com/png-converter and convert all of your "png" files to actual png files. Link your google account so it would automatically add it to your google drive to easily download a bulk of png files.
Try it now
Copy this into ExecutableItems and reload
From the SCore custom commands reference. Paste it into a config, run the plugin's reload command, and you have a working starting point to edit.
activators:
activator0: # Activator ID, you can create as many activator on the activators list
option: # Here goes an activator that is at least instance of player
playerCommands:
- ABSORPTION amount:5 time:200 # Gives the player absorption
activator1: # Activator ID, you can create as many activator on the activators list
option: # Here goes an activator that is at least instance of target
targetCommands:
- ABSORPTION amount:5 time:200 # Gives the target absorptionPlugin used on this page
ExecutableItemsCustom items with abilities, activators and commands — no code.
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