General config
locale: EN # Lang available: AR, DE, EN, ES, FR, ID, RU, ZH
useMySQL: false
dbIP: 127.0.0.1
dbPort: 3306
dbName: myDB
dbUser: root
dbPassword: rootPassword
reduceDamageIndicatorWithProtolcolLib: false # if you have ProtocolLib installed, you can reduce the damage indicator amount (The amount of hearts that are displayed when you take damage)
silenceOutputs: # You can blacklist sentences that are sent to the console by The Ssomar plugins
- "blacklist the sentence here"
globalSilenceOutputs: # You can blacklist sentences that are sent to the console by any plugin
- "blacklist the sentence here"
disableCustomMetadataOnEntities: false # to disable the metadata fromSpawner and bowForce to be added to entities
beforeDeathIgnoreCancelledDamage: false # true: PLAYER_BEFORE_DEATH and ENTITY_BEFORE_DEATH are checked after the other plugins and don't run when one of them cancelled the damage (a damage cap, a protected region...)
#MIN : it will save only the modified settings
#NORMAL : it will save modified settings + frequently used settings
#MAX : it will save all settings (its very verbose)
configVerbosity: "NORMAL" # "NORMAL" or "MIN" or "MAX"
enableCommentsInConfig: true # It will add a description of each setting in comment in the yaml config file.
editorIconPreview: true # In the list editors (/ei editor, /eb editor ...), shows a preview of each object on its icon: display name, lore, enchantments and attributes. Set it to false to hide it.
breakChains: true # A block broken by a command (score run-block-command ... BREAK) runs the activators of the item again, which can break other blocks, and so on (stopped at 64 levels / 512 blocks). false: only the blocks broken by the commands of the activator itself, like BREAK
hologramsPlugin: "NONE" # The holograms plugin you want to use. By default None , it uses the vanilla holograms. You can use CMI, HOLOGRAPHIC_DISPLAYS or DECENT_HOLOGRAMS
:::warning silenceOutputs / globalSilenceOutputs
A console line is hidden when it contains one of these sentences. Keep them precise: a very short sentence hides many lines, and an empty entry (- "") would hide the whole console. Empty entries are ignored, with a warning at startup.
:::
editorIconPreview
In the list of /ei editor (and the other editors that list files), the icon of each object shows a preview under its ID and its activators, so you can check an item without opening it:
Name: the display name, with its colorsLore: the first 8 lines, then... +N linesEnchantments: up to 5Attributes: up to 4
Long lines are cut at 40 characters. It is only a display: nothing is written in your files. If the option is not in your config.yml, it is enabled.
breakChains
A block broken by a command (BREAK, score run-block-command ... BREAK) sends a break event, so the PLAYER_BLOCK_BREAK activators of the item run again for it. When those activators break other blocks by command, each new block runs them again: a pickaxe that mines in a + shape with score run-block-command keeps digging block after block.
breakChains: true(default): these chains run. A block is broken once per chain, and a chain that goes past 64 levels or 512 blocks stops, with one warning in the console. A tree felled log by log stays far below these limits.breakChains: false: only the blocks broken by the commands of the activator itself are broken, like theBREAKcommand. The + shape pickaxe mines its 5 blocks, and a tree felled log by log byscore run-block-commandstops at its second log.
An empty air block is never broken by a command: it runs no activator. If the option is not in your config.yml, it is enabled: add the line yourself to change it.
beforeDeathIgnoreCancelledDamage
The activators PLAYER_BEFORE_DEATH and ENTITY_BEFORE_DEATH (a custom totem, for example) run when a damage is about to kill a player or an entity.
beforeDeathIgnoreCancelledDamage: false(default): the damage is checked at the same time as the damage listeners of the other plugins, so the result depends on the order of the plugins. A damage that another plugin cancels or lowers (a protected region, a damage cap made with an ExecutableEvents event withcancelEventandDAMAGE 8...) can still run these activators, and the totem is used for nothing.beforeDeathIgnoreCancelledDamage: true: the damage is checked after the other plugins, with the damage they leave, and a damage that one of them cancelled never runs these activators.
If the option is not in your config.yml, it is disabled. To ignore a cancelled event for one activator only, use noActivatorRunIfTheEventIsCancelled.
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Copy this into ExecutableItems and reload
Taken from this page. Paste it into a config, run the plugin's reload command, and you have a working starting point to edit.
locale: EN # Lang available: AR, DE, EN, ES, FR, ID, RU, ZH
useMySQL: false
dbIP: 127.0.0.1
dbPort: 3306
dbName: myDB
dbUser: root
dbPassword: rootPassword
reduceDamageIndicatorWithProtolcolLib: false # if you have ProtocolLib installed, you can reduce the damage indicator amount (The amount of hearts that are displayed when you take damage)
silenceOutputs: # You can blacklist sentences that are sent to the console by The Ssomar plugins
- "blacklist the sentence here"
globalSilenceOutputs: # You can blacklist sentences that are sent to the console by any plugin
- "blacklist the sentence here"
disableCustomMetadataOnEntities: false # to disable the metadata fromSpawner and bowForce to be added to entities
beforeDeathIgnoreCancelledDamage: false # true: PLAYER_BEFORE_DEATH and ENTITY_BEFORE_DEATH are checked after the other plugins and don't run when one of them cancelled the damage (a damage cap, a protected region...)
#MIN : it will save only the modified settings
#NORMAL : it will save modified settings + frequently used settings
#MAX : it will save all settings (its very verbose)
configVerbosity: "NORMAL" # "NORMAL" or "MIN" or "MAX"
enableCommentsInConfig: true # It will add a description of each setting in comment in the yaml config file.
editorIconPreview: true # In the list editors (/ei editor, /eb editor ...), shows a preview of each object on its icon: display name, lore, enchantments and attributes. Set it to false to hide it.
breakChains: true # A block broken by a command (score run-block-command ... BREAK) runs the activators of the item again, which can break other blocks, and so on (stopped at 64 levels / 512 blocks). false: only the blocks broken by the commands of the activator itself, like BREAK
hologramsPlugin: "NONE" # The holograms plugin you want to use. By default None , it uses the vanilla holograms. You can use CMI, HOLOGRAPHIC_DISPLAYS or DECENT_HOLOGRAMSPlugin used on this page
ExecutableItemsCustom items with abilities, activators and commands — no code.
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