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Backstab

Needed things:

  • PlaceholderAPI
  • Math expansion of PlaceholderAPI -> /papi ecloud download Math + /papi reload

First create your item and then the activator you want the condition of "backstab"

Danger

The activator MUST BE related to an entity/target

If you plan to use this condition of an activator PLAYER_PLACE_BLOCK, it won't make sense, since there is no entity related, same goes for activator PLAYER_RIGHT_CLICK, only activators with entities or players involved.

Then go to placeholders conditions

Add a condition PLAYER_NUMBER

In PART1 we will be comparing the two directions of the player and target/entity

  • PART1: %math_1_ABS((%player_yaw%)-(%entity_yaw%))%
  • INFERIOR OR EQUALS
  • PART2: 90
Info

If you are working with target, change instead of %entity_yaw% -> %target_yaw%

Ex: %math_1_ABS((%player_yaw%)-(%target_yaw%))%

Then save and its ready !

Try it now

Copy this into ExecutableItems and reload

From the SCore custom commands reference. Paste it into a config, run the plugin's reload command, and you have a working starting point to edit.

activators:
  activator0: # Activator ID, you can create as many activator on the activators list
    option: # Here goes an activator that is at least instance of player
    playerCommands:
    - ABSORPTION amount:5 time:200 # Gives the player absorption
  activator1: # Activator ID, you can create as many activator on the activators list
    option: # Here goes an activator that is at least instance of target
    targetCommands:
    - ABSORPTION amount:5 time:200 # Gives the target absorption
ExecutableItems

Plugin used on this page

ExecutableItems

Custom items with abilities, activators and commands — no code.

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Created Oct 26, 2025Last updated Jun 22, 2026 by Ssomar
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