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Variable conditions

This appears literally on almost every item, and it is repeated constantly, anyways, it will be here too, its very easy.

  • First, create a variable in the GUI

    • Select the name, the type and the default value
  • Then create an activator (the one that will require the condition)

    • go to placeholdersConditions and add one
      • On the PART1 use %var_<NAMEOFYOURVARIABLE>%
        • for example if my variable is called "myhouse" the variable is %var_myhouse%
      • And on PART2 the condition you want.
      • Don't remember the type of comparator, if want EQUALS, or SUPERIOR, INFERIOR, etc
    • Then save the placeholder and that's it
Info

This is also explained... but if your variable is a STRING use PLAYER_STRING comparator, and for obvious reasons, you can't use SUPERIOR or INFERIOR, since a string can't be superior to something. And if you are using a INT variable use PLAYER_NUMBER.

Try it now

Copy this into ExecutableItems and reload

From the SCore custom commands reference. Paste it into a config, run the plugin's reload command, and you have a working starting point to edit.

activators:
  activator0: # Activator ID, you can create as many activator on the activators list
    option: # Here goes an activator that is at least instance of player
    playerCommands:
    - ABSORPTION amount:5 time:200 # Gives the player absorption
  activator1: # Activator ID, you can create as many activator on the activators list
    option: # Here goes an activator that is at least instance of target
    targetCommands:
    - ABSORPTION amount:5 time:200 # Gives the target absorption
ExecutableItems

Plugin used on this page

ExecutableItems

Custom items with abilities, activators and commands — no code.

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Created Oct 26, 2025Last updated Oct 26, 2025 by Ssomar
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