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Insta pickup

In this case the item will be related with breaking blocks, but you can adapt it to your needs.

Let's create the item

  • Type /ei create <id> to create the item.
  • Set the material, name and lore.

  • Now, let's create the activator that will trigger the function to make the mechanic, in this case it will be PLAYER_BREAK_BLOCK (Premium Activator, as I said, you can adapt it to your needs, using another activator.)
  • And in commands we will add:
- execute at %player% positioned %block_x% %block_y% %block_z% run tp @e[type=item,distance=..2] %player%
  • With this we will make the items get teleported to the player, but it will be a little delay to take the items, to don't have that delay we will add:
- execute at %player% as @e[type=item,distance=..1] run data merge entity @s {PickupDelay:0s}
  • And that's all, save the commands, save the activator and then save the item, and test yourself it will work like this:

I don't know what happened with the quality, just look the mechanic ðŸĪŠðŸĪŠ

  • If have any question feel free to ask in the discord, have a nice day ðŸĨģðŸĨģ

Try it now

Copy this into ExecutableItems and reload

From the SCore custom commands reference. Paste it into a config, run the plugin's reload command, and you have a working starting point to edit.

activators:
  activator0: # Activator ID, you can create as many activator on the activators list
    option: # Here goes an activator that is at least instance of player
    playerCommands:
    - ABSORPTION amount:5 time:200 # Gives the player absorption
  activator1: # Activator ID, you can create as many activator on the activators list
    option: # Here goes an activator that is at least instance of target
    targetCommands:
    - ABSORPTION amount:5 time:200 # Gives the target absorption
ExecutableItems

Plugin used on this page

ExecutableItems

Custom items with abilities, activators and commands — no code.

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Created Oct 26, 2025Last updated Jun 22, 2026 by Ssomar
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