Entity health condition
I will explain this later, for now I'll leave the file, it requires math placeholder
name: '&eDefault name'
lore:
- '&b&oDefault lore'
material: STICK
glow: false
disableStack: false
keepItemOnDeath: false
canBeUsedOnlyByTheOwner: true
storeItemInfo: false
unbreakable: false
usage: 0
usageLimit: -1
restrictions: {}
variables: {}
activators:
activator0:
name: '&eActivator'
option: PLAYER_HIT_ENTITY
usageModification: 0
cancelEvent: false
noActivatorRunIfTheEventIsCancelled: false
silenceOutput: false
autoUpdateItem: false
updateName: true
updateLore: true
updateDurability: false
updateAttributes: false
updateEnchants: false
updateCustomModelData: false
cooldownOptions:
cooldown: 0
isCooldownInTicks: false
cooldownMsg: '&cYou are in cooldown ! &7(&e%time_H%&6H &e%time_M%&6M &e%time_S%&6S&7)'
displayCooldownMessage: true
cancelEventIfInCooldown: false
globalCooldownOptions:
cooldown: 0
isCooldownInTicks: false
cooldownMsg: '&cYou are in cooldown ! &7(&e%time_H%&6H &e%time_M%&6M &e%time_S%&6S&7)'
displayCooldownMessage: true
cancelEventIfInCooldown: false
otherEICooldowns: {}
requiredItems: {}
requiredExecutableItems: {}
detailedSlots:
- -1
playerCommands:
- say LESS THAN 50
playerConditions: {}
worldConditions: {}
itemConditions: {}
customConditions: {}
placeholdersConditions:
plchCdt0:
type: PLAYER_NUMBER
comparator: SUPERIOR
part1: '%math_1_%entity_max_health%*0.5%'
part2: '%entity_health%'
cancelEventIfNotValid: false
messageIfNotValid: '&CNOT LESS 50% -> &f%entity_health%'
messageIfNotValidForTarget: ''
detailedEntities: []
entityCommands: []
entityConditions: {}
variablesModification: {}
attributes: {}
Try it now
Copy this into ExecutableItems and reload
From the SCore custom commands reference. Paste it into a config, run the plugin's reload command, and you have a working starting point to edit.
activators:
activator0: # Activator ID, you can create as many activator on the activators list
option: # Here goes an activator that is at least instance of player
playerCommands:
- ABSORPTION amount:5 time:200 # Gives the player absorption
activator1: # Activator ID, you can create as many activator on the activators list
option: # Here goes an activator that is at least instance of target
targetCommands:
- ABSORPTION amount:5 time:200 # Gives the target absorptionPlugin used on this page
ExecutableItemsCustom items with abilities, activators and commands — no code.
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Created Oct 26, 2025Last updated Nov 22, 2025 by Ssomar
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