Epic particles
In this page you will learn different methods to add particles to your item from more basic to more epic/advanced.
1) PARTICLE command
This command has limitations of shape, in the case of dust particle doesn't work fine, etc, that's why its not the better, you can take a look at this link
2) Vanilla particle command
Combining this command with the tutorial of "how to use vanilla commands" you will get something like
execute at <placeholder> run particle....
Here you are more free than the last one, but again, the shape is only a parallelepiped, not the most epic thing.
If don't know how to use particle command take a look at this link
3) Particle generators
Here you will have some webpages to generate particle shapes, these are SO useful to create stuff.
Most of them works based on math equations, so you need a little of preknowledge of this. To take a look at how math equations work you can use GEOGEBRA
To extract the commands from one line or from a function to commands divided you need some pre-knowledge too.
The first link is a particle generator based on one command block, you have a video tutorial too
The second link is better, it works with math equations so you can get lot of more shapes than the last one. There is also a video link.
4) Score particles
There is also Score particles who includes lot of pre-made shapes that you can edit with their specific parameters to display what you'd like to display. More info in the tutorial of [Score particles]/tools-for-all-plugins-score/score-particles.md).
Try it now
Copy this into ExecutableItems and reload
From the SCore custom commands reference. Paste it into a config, run the plugin's reload command, and you have a working starting point to edit.
activators:
activator0: # Activator ID, you can create as many activator on the activators list
option: # Here goes an activator that is at least instance of player
playerCommands:
- ABSORPTION amount:5 time:200 # Gives the player absorption
activator1: # Activator ID, you can create as many activator on the activators list
option: # Here goes an activator that is at least instance of target
targetCommands:
- ABSORPTION amount:5 time:200 # Gives the target absorptionPlugin used on this page
ExecutableItemsCustom items with abilities, activators and commands — no code.
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